skill

LED polarity

LEDs are one-way doors: long leg to plus, or nothing happens.

first shows up at Level 1 · Light

An LED (Light Emitting Diode) is a diode, which is a fancy word for a one-way door for electricity. Point it the right way and current flows and it glows. Point it the wrong way and nothing happens — no light, no damage at low voltages, just… nothing.

How to tell the two legs apart

  • The long leg is the anode (+). It goes toward the plus side.
  • The short leg is the cathode (−). It goes toward the minus side.
  • Look at the plastic body: one side has a tiny flat spot on the rim — that's the side too. (Useful when the legs get bent or trimmed and you can't tell length anymore.)

Why one-way?

Inside the LED, two special materials meet at a junction. Electrons can only cross that junction in one direction — from to + inside the part, which means current flows from + to through it in the outside circuit. Flip it around and the junction blocks the flow.

If a project on this site isn't lighting up, checking the LED direction is almost always the first thing to try.

Projects that teach this

First Light Build a real flashlight circuit and learn why every circuit is a loop. L1 15 min Morse Code Messenger A push button, an LED, and a secret code — send real messages with light. L1 20 min Twin Reds Two red LEDs on one loop — same current, half the leftover push, and a lesson in how voltages stack when parts sit end to end. L1 15 min Tabletop Traffic Light Three LEDs on three parallel lanes, all lit by one switch — build a tabletop traffic light and discover parallel circuits. L1 25 min The Vault Two buttons, one loop — the LED only lights when BOTH are pressed at the same time. L1 15 min Do Not Disturb Sign A green "chill" LED plus a switched red "leave me alone" LED — two lanes on one battery, and a switch that only touches one of them. L1 20 min Handhold Chain Three switches in a line — the LED only lights when all three are closed at once. AND, one step past The Vault. L1 15 min Two-Door Signal Two slide switches in parallel, one shared LED — either switch alone lights the lamp. The OR gate, at Level 1. L1 15 min Signal Light A slide switch and a push button in parallel — the slide is the steady beacon, the button is the extra flash. Either lights the lamp. L1 15 min Escape Hatch The Vault with a big red emergency button wired around both locks — turn BOTH keys, or hit the button, and the light comes on. L1 20 min The Brightness Lab Run a real experiment: predict, measure with your eyes, and prove Ohm's law. L1 30 min Panic Doorbell Two buttons wired so either one fires the same buzzer and light — your first OR gate. L2 20 min Two-Tone Doorbell Two call buttons, one doorbell: LOUD rings the buzzer and lights the porch LED; QUIET starves the buzzer and shows why it can't just be dimmed. L2 25 min Arm & Ring A doorbell that ignores you unless a hidden slide switch is armed first — series-AND with sound, plus an 'armed' LED that shows the state. L2 20 min Two-Hand Bell Two push buttons in series feeding a buzzer and an LED — both hands must stay pressed for the alarm to sound. L2 20 min Silent Alarm Three panic buttons wired in parallel, all inside an armed lane — any one of them fires the buzzer, and a small LED tells you the alarm is watching. L2 25 min Quiz Buzzer Two teams, two big buttons: yours lights your LED and rings your buzzer, theirs does the same on their side. Two independent doorbells sharing one battery. L2 20 min Dusk Chorus The Curfew Beeper with a red LED wired in parallel with the buzzer — one dusk sensor drives a chime and a lamp at the same time. L3 30 min Warm Hand Chorus Fever Beeper with a red LED added in parallel with the buzzer — one warm-hand sensor drives a chime and a lamp at the same time. L3 30 min Party Spinner One button, three mouths: a spinning motor, a red LED, and a buzzer all fire together. One transistor drives them all. L4 25 min

Parts you'll meet along the way