start here

Never built a circuit? Perfect.

This page assumes you know nothing — not what a resistor is, not which way a battery goes. By the end you'll know what electronics actually is, exactly what to buy (about the price of a pizza night), and how to get your first circuit working tonight.

What electronics actually is

Electricity is a flow of charge — countless electrons drifting through a wire, like water through a pipe. Electronics is the craft of steering that flow to do something useful: light an LED, sound an alarm, spin a motor, sense the dark.

Three quantities describe every circuit you will ever build:

Voltage volts, V

The push. How hard the battery shoves electrons around the loop. Your 3×AA pack pushes with 4.5 volts.

Current amps, A

The flow. How much charge actually moves per second. LEDs want about 10 milliamps (0.010 A) — a trickle.

Resistance ohms, Ω

The pushback. How much a part fights the flow. Resistors add exactly the right amount of fight on purpose.

One equation ties them together — Ohm's law: current = voltage ÷ resistance, or I = V ÷ R. This is the tool you'll use in your first project. A red LED uses up about 2.0 V of the push, so a 220 Ω resistor sets the current to (4.5 − 2.0) V ÷ 220 Ω ≈ 11 mA — right in the LED's happy zone. Every project on this site shows its math like that, so you can see why the circuit works.

And one rule underneath it all: current only flows around a closed loop — out of the battery's + side, through your parts, back into the − side. No loop, no flow. Most "why isn't it working?" moments are a broken loop.

Try it right now — you don't own a single part yet

The Workbench is a real circuit simulator in your browser. Drop in a battery, a resistor, and an LED, and watch the current flow — or skip the resistor and watch the LED pop (in there, that's free). Breaking simulated circuits is the fastest way to learn what real ones need.

Open the Workbench →

Got an iPhone or iPad? The free TinyOhms app is the same breadboard, with sound, and it works offline.

What to buy first

This is the complete Level 1 shopping list — about US $20–25 total: roughly a pizza night, wherever you live. Prices are rough local figures, not currency conversions — pick your region above if we guessed wrong. These are commodity parts sold worldwide: any electronics shop or large online retailer carries all of it, and hobby suppliers sell the same parts in friendlier packaging. Nothing here is brand-specific — a 220 Ω resistor is a 220 Ω resistor in every country.

Buying tip: assortment packs beat exact quantities. Parts this small are cheapest in bulk, and spares turn "I broke it" from a show-stopper into a shrug. Skip anything sold as a branded "beginner kit" with parts you can't name — you now know exactly what you need.

The safety rules (all four of them)

  1. Battery packs only. Never wall power. Everything on this site runs on 4.5–9 V from batteries, which can't shock you. Mains electricity (the wall socket) can kill — it has no place on your bench, ever, and no TinyOhms project will ever ask for it.
  2. Don't short the battery. A wire straight from + to − with nothing in between makes the maximum possible current. The wire and batteries get hot fast. If something warms up, disconnect first, ask why second.
  3. LEDs always get a resistor. An LED barely resists current at all, so without a resistor it takes far too much and burns out — you did the math above.
  4. Keep loose batteries and small parts away from little kids and pets. Especially coin cells — swallowed ones are a medical emergency.

Your first hour

  1. Play in the Workbench — build the battery → switch → resistor → LED loop on screen and flip it on.
  2. Build First Light for real — the same loop on your breadboard, with the full math and what-if challenges.
  3. Break it on purpose — turn the LED around, pull a wire, swap the resistor. Predict what will happen before you look.
  4. Pick the next project — every one opens in the Workbench first, so you can try it before you wire it.

From there, the ladder takes over: ten levels, each adding a few parts to the same box — sound, sensors, motors, chips, code, and eventually Wi-Fi. Nothing you buy today ever gets retired.