part · Level 1 · Light · input

Slide switch (SPDT): which legs to wire

Slide switch — Opens or closes the loop. On means the loop is complete.

What it is

A switch is the simplest part in electronics: a piece of metal that either bridges a gap or does not. Closed, the loop is complete and current flows. Open, the loop is broken and everything stops — no matter how much voltage the battery has.

Your slide switch has three legs. The middle leg is the common: the slider always connects it to one of the two outer legs. Push the knob one way, middle joins the left leg; push it the other way, middle joins the right leg. Engineers call this SPDT — single pole, double throw — one input, two possible outputs.

For an on/off switch you use only two legs: the middle and either outer one. The third leg just sits there. For a "choose A or B" switch you use all three.

How it works

A switch does not use up any voltage or current — it is either a wire (a few milliohms, practically 0 Ω) or an air gap (billions of ohms, practically infinite). That makes the maths trivial and the position flexible: anywhere in the loop breaks the same loop.

Take First Light: battery + → switch → 220 Ω → red LED → battery −. Switch closed: the loop is 220 Ω plus the LED, so current is (4.5 − 2.0) ÷ 220 ≈ 11 mA. Switch open: the resistance is effectively infinite, so 0 mA, and the pack loses nothing while it waits.

The three-leg version becomes useful in the Traffic Light: the common leg on + and one LED on each outer leg means only one lane can be lit at a time — the slider picks. Either way the current through whichever lane is chosen is still 11 mA with its own 220 Ω.

Switches only pass a limited current before their contacts wear — small slide switches are typically rated around 0.3 A at low voltage — but your projects draw 30 mA at most, so that is never a problem here.

The numbers

Legs3 — middle = common; outer = the two positions
TypeSPDT — single pole, double throw
Resistance closed≈ 0 Ω
Resistance open∞ — no current, no drain
Contact rating (typical)≈ 0.3 A — far above any project here

See it working

The First Light circuit, simulated live. Open it on the Workbench to change anything.

simulating…

🔧 Open this circuit in the Workbench →

Mistakes everyone makes

  • Using the two outer legs. They are never connected to each other, so the switch is always "off". Fix: middle leg plus one outer leg.
  • Battery + on one outer leg and − on the other. Sliding to the middle position is fine, but the common now shorts the pack in one position if it is wired to a rail. Fix: put the common on the side that feeds the circuit, not directly across the battery.
  • Legs too far apart for the breadboard. Some switches are 2 mm pitch. Fix: bend the legs gently or use short jumpers from each pin.
  • "It only works in one position". That is correct — it is a switch. If you wanted both positions to do something, wire both outer legs.

Questions people ask

Which pins of a slide switch do I use?
The middle pin (common) and one of the outer pins. The slider connects the middle to whichever outer pin it is pushed toward.
Does it matter where the switch goes in the circuit?
No. A loop broken anywhere is broken everywhere, so the switch can sit before or after the LED with exactly the same result.
What does SPDT mean?
Single pole, double throw: one input that can be connected to either of two outputs. Using just one output makes it a plain on/off switch.

Projects that use this part

  • 🔦 First Light — Build a real flashlight circuit and learn why every circuit is a loop. L1 · 15 min
  • 🎈 Twin Reds — Two red LEDs on one loop — same current, half the leftover push, and a lesson in how voltages stack when parts sit end to end. L1 · 15 min
  • 🌿 Two Greens — Twin Reds with green LEDs — bigger voltage bites, less leftover for the resistor, and a great lesson in how far a 4.5 V battery can actually push. L1 · 15 min
  • 🌙 Night Pin — One 10 kΩ, one red LED, one slide — the simplest dimmer. A single big resistor runs the LED at 0.27 mA: invisible in daylight, perfect for a dark room. L1 · 10 min
  • 🚦 Tabletop Traffic Light — Three LEDs on three parallel lanes, all lit by one switch — build a tabletop traffic light and discover parallel circuits. L1 · 25 min
  • 🚲 Bike Torch — One yellow LED, two switches: a slide for a battery-friendly low beam, a push button for a bright flash, both lanes feeding the same lamp in parallel. L1 · 15 min
  • 🕯️ Dim Candle — A 1 kΩ and a 10 kΩ in series throttle a red LED to a candle glow. Flip the bypass slide — the 10 kΩ gets shorted and the LED pops to a clear, steady glow. L1 · 15 min
  • 🔴 Three Sisters — Three red LEDs side by side from one battery — each with its own 220 Ω — proving parallel lanes do their own Ohm's law and the battery adds the bill. L1 · 15 min
  • 🥀 One for All — Three LEDs on ONE shared 220 Ω — the shortcut that fails. Red and yellow dim-split the current; green sits dark. Lesson: each LED needs its own resistor. L1 · 15 min
  • 📶 Step Up — Three 1 kΩ lanes in parallel into one red LED, each with its own slide switch. One slide = candle, two = glow, three = full lamp. The lanes stack. L1 · 15 min
  • 🪜 Longer Loop — Three 1 kΩ speed bumps stacked end-to-end on one lane feed a single red LED. Resistors in series ADD up — the LED is throttled to a near-dark 0.87 mA. L1 · 15 min
  • 🔦 Bright and Dim — Two red LEDs on one battery — one through 220 Ω (bright), one through 1 kΩ (candle). Same LEDs, two currents. The resistor sets each lane's brightness. L1 · 15 min
  • 🌈 Rainbow Loop — Red, yellow and green LEDs on three parallel 220 Ω lanes under one slide. One flip lights all three, each lane running its own Ohm's law. L1 · 15 min
  • 🔆 Reserve Beacon — A 10 kΩ in series with the LED keeps a dim always-on pilot glow. Flip the bypass slide — it shorts the 10 kΩ, and the pilot pops to full First-Light brightness. L1 · 15 min
  • 🚫 Short Cut — First Light with a slide switch wired straight across the LED. Flip the slide and the LED goes dark even though the loop stays complete. L1 · 15 min
  • 🚪 Do Not Disturb Sign — A green "chill" LED plus a switched red "leave me alone" LED — two lanes on one battery, and a switch that only touches one of them. L1 · 20 min
  • 🤝 Handhold Chain — Three switches in a line — the LED only lights when all three are closed at once. AND, one step past The Vault. L1 · 15 min
  • 🚪 Two-Door Signal — Two slide switches in parallel, one shared LED — either switch alone lights the lamp. The OR gate, at Level 1. L1 · 15 min
  • 🚨 Signal Light — A slide switch and a push button in parallel — the slide is the steady beacon, the button is the extra flash. Either lights the lamp. L1 · 15 min
  • 🛟 Escape Hatch — The Vault with a big red emergency button wired around both locks — turn BOTH keys, or hit the button, and the light comes on. L1 · 20 min
  • 📻 Dial-a-Buzz — Dial-a-Brightness for sound — one knob rides the buzzer between full alarm and library silence, with no button in the way. L2 · 15 min
  • 🚨 Arm & Ring — A doorbell that ignores you unless a hidden slide switch is armed first — series-AND with sound, plus an 'armed' LED that shows the state. L2 · 20 min
  • 🔔 Twin Bells — One doorbell button rings two buzzers in parallel — one in your room, one in the kitchen — with a slide switch that mutes just the bedroom bell at night. L2 · 20 min
  • 🔕 Silent Alarm — Three panic buttons wired in parallel, all inside an armed lane — any one of them fires the buzzer, and a small LED tells you the alarm is watching. L2 · 25 min
  • 🔊 Loud/Polite Doorbell — One doorbell button, one buzzer, and a slide switch that shorts across a 1 kΩ resistor — flip it to swap between a startle-loud beep and a scratchy whisper. L2 · 20 min
  • 🔐 Vault Chime — Three slide switches in a line, a buzzer and a red LED hanging off the end — the chime only sings and glows when every single switch is closed. L2 · 20 min
  • 🤫 Hidden Mute — A doorbell with a secret slide switch tucked inside just the buzzer lane: flip it and the ring button still lights the LED, but the sound stays off. L2 · 15 min
  • 🎚️ Shared Knob — One pot sits above the merge of two parallel LED lanes (red + yellow). Twist it and BOTH LEDs fade together — the knob throttles the shared rail. L2 · 15 min
  • 🪤 Trip Wire Alarm — A thin wire across a doorway holds the alarm silent. Break the wire and the buzzer screams — until you connect it back. L3 · 25 min
  • 🏝️ Vacation Nightlight — The Automatic Night Light with a manual override — flip the slide switch off and the lamp stays dark even in a pitch-black room. L3 · 25 min
  • 📚 Study Lamp — The Automatic Night Light with a force-on override — flip the slide switch and the lamp stays lit even in daylight, ignoring the sensor. L3 · 25 min
  • 🚨 Trip-Wire Chorus — Trip Wire Alarm with a red LED added in parallel with the buzzer — one thin wire holds the whole chorus silent; snap it and both mouths fire. L3 · 30 min
  • 🌀 First Spin — Your first motor. A switch, a coil, and a diode that catches the voltage kick when the current stops. L4 · 15 min
  • 🥤 Safety Blender — A slide lid switch and a push run button, both in series with the motor. Fan only spins when the lid is on AND your finger is on the button. L4 · 15 min
  • 🕸️ Trip Wire Fan — Trip Wire Alarm's brain wearing a motor. The wire is intact — the fan is silent. Snap it — the fan spins as the alarm. L4 · 25 min
  • ⚖️ The 3.3-Volt Rule — A zener diode holds 3.3 V for the LED no matter what the 9 V battery wants. Flick the switch to add a second load and watch the zener share. L5 · 30 min
  • 🔋 The Zener Battery Tester — A zener in series with an LED makes it ignore the first 3.3 V. A fresh 9 V lights it; a run-down battery barely can. A sharper gauge than a bare LED. L5 · 25 min
  • 💡 The Two-Switch Hall Light — A light with a switch at each end of the hall: flip either and the light changes. Four NAND gates in one CD4011 make an XOR. L6 · 60 min

verified against: SparkFun — Switch Basics · SparkFun — What is a Circuit?